Guns & Armory
Sixty-one WWII-era weapons, from the P08 Luger to the Bazooka. Buy them with in-game money, learn the controls, and pick the right tool for the siege.
Buying
Every weapon is sold in the Armory, a shop menu paid in normal money. Weapons never need ammunition: you only reload. The Armory also has a shortcut to the vehicle shop.
Controls
Damage is in hearts (♥) before armour. A player has 10 hearts. “Shot every” is the minimum time between shots.
Gun stats
| Weapon | Price | Damage | Headshot | Shot every | Magazine | Reload |
|---|---|---|---|---|---|---|
| P08 Luger | $1,500 | 5 ♥ | +2 ♥ | 0.5 s | 8 | 2 s |
| Mauser C96 | $1,500 | 4.5 ♥ | +4 ♥ | 0.5 s | 10 | 3 s |
| Ruby M1914 | $1,500 | 5 ♥ | +4 ♥ | 0.5 s | 9 | 2 s |
| Bodeo Model 1889 | $1,500 | 5 ♥ | +4 ♥ | 0.5 s | 9 | 2 s |
| Tokarev TT-33 | $1,800 | 5 ♥ | +4 ♥ | 0.5 s | 9 | 2 s |
| Reichsrevolver | $1,800 | 5.5 ♥ | +4 ♥ | 0.5 s | 6 | 5 s |
| COLTM1911 | $2,000 | 7.5 ♥ | +4 ♥ | 0.5 s | 8 | 2 s |
| Waffenfabrik Modell PPk/E | $2,000 | 7.5 ♥ | +4 ♥ | 0.5 s | 8 | 2 s |
| Weapon | Price | Damage | Headshot | Shot every | Magazine | Reload |
|---|---|---|---|---|---|---|
| MP-40 | $3,500 | 4 ♥ | +4 ♥ | 0.1 s | 41 | 2.5 s |
| Sten Gun | $3,500 | 5 ♥ | +4 ♥ | 0.1 s | 32 | 2 s |
| M2 Hyde | $3,500 | 5 ♥ | +4 ♥ | 0.4 s | 25 | 2 s |
| Suomi KP/31 | $4,000 | 6 ♥ | +4 ♥ | 0.15 s | 25 | 2.5 s |
| Błyskawica | $4,000 | 6.5 ♥ | +4 ♥ | 0.2 s | 25 | 2 s |
| Beretta Model 1918 | $4,000 | 6.5 ♥ | +4 ♥ | 0.1 s | 25 | 2.5 s |
| M3 | $4,000 | 7.5 ♥ | +4 ♥ | 0.2 s | 31 | 2 s |
| M42 | $4,000 | 7.5 ♥ | +4 ♥ | 0.2 s | 25 | 2 s |
| Thompson SMG | $4,500 | 7.5 ♥ | +4 ♥ | 0.2 s | 25 | 2 s |
| FN P90 | $5,000 | 6 ♥ | +4 ♥ | 0.2 s | 50 | 2 s |
| Weapon | Price | Damage | Headshot | Shot every | Magazine | Reload |
|---|---|---|---|---|---|---|
| Bethier | $4,000 | 7.5 ♥ | +4 ♥ | 0.6 s | 8 | 2.5 s |
| Caracano | $4,500 | 12 ♥ | +5 ♥ | 0.85 s | 6 | 2.5 s |
| Karabiner 98k | $5,000 | 11 ♥ | +4 ♥ | 0.5 s | 8 | 2.5 s |
| Lee-Enfield | $5,000 | 12 ♥ | +4 ♥ | 0.6 s | 10 | 2.5 s |
| M1 Carbine | $5,000 | 9 ♥ | +4 ♥ | 0.2 s | 15 | 2 s |
| Remington Model 760 | $5,000 | 11 ♥ | +4 ♥ | 1 s | 5 | 2 s |
| Mosin-Nagant | $5,500 | 14 ♥ | +4 ♥ | 0.6 s | 10 | 2.5 s |
| M1 Garand | $6,000 | 9 ♥ | +4 ♥ | 0.6 s | 8 | 2.5 s |
| SKS Rifle | $6,000 | 10 ♥ | +4 ♥ | 0.4 s | 10 | 2 s |
| Geweher 42 | $6,500 | 9 ♥ | +4 ♥ | 0.15 s | 35 | 2.5 s |
| Weapon | Price | Damage | Headshot | Shot every | Magazine | Reload |
|---|---|---|---|---|---|---|
| APS Underwater Rifle | $7,000 | 6.5 ♥ | +4 ♥ | 0.15 s | 35 | 2.5 s |
| MKb-42 | $7,000 | 6 ♥ | +4 ♥ | 0.2 s | 30 | 2 s |
| StG-44 | $7,500 | 5 ♥ | +4 ♥ | 0.15 s | 35 | 2.5 s |
| AK-47 | $8,000 | 7.5 ♥ | +4 ♥ | 0.15 s | 35 | 2.5 s |
| M4 | $8,500 | 9 ♥ | +4 ♥ | 0.2 s | 30 | 2 s |
| M-16 | $8,500 | 9 ♥ | +4 ♥ | 0.2 s | 35 | 2 s |
| HK33 AR | $8,500 | 9 ♥ | +4 ♥ | 0.25 s | 50 | 2 s |
| Weapon | Price | Damage | Headshot | Shot every | Magazine | Reload |
|---|---|---|---|---|---|---|
| Winchester | $4,500 | 8 × 5 ♥ | +4 ♥ | 0.75 s | 6 | 2.5 s |
| Stevens M520 | $4,500 | 6 × 5 ♥ | +4 ♥ | 0.75 s | 6 | 2.5 s |
| Stevens M620 | $5,500 | 6 × 7 ♥ | +4 ♥ | 0.75 s | 6 | 2.5 s |
| Browning Auto-5 | $6,000 | 8 × 7.5 ♥ | +4 ♥ | 0.75 s | 6 | 2.5 s |
| Remington M1911 | $6,000 | 6 × 10 ♥ | +1 ♥ | 0.75 s | 6 | 2.5 s |
| Remington Model 31 | $6,500 | 13 × 7.5 ♥ | +1 ♥ | 1 s | 5 | 2 s |
| Sjögren Shotgun | $6,500 | 6 × 9 ♥ | +4 ♥ | 0.75 s | 6 | 2.5 s |
| Weapon | Price | Damage | Headshot | Shot every | Magazine | Reload |
|---|---|---|---|---|---|---|
| Bren LMG | $10,000 | 6.5 ♥ | +4 ♥ | 0.25 s | 30 | 2 s |
| Madsen LMG | $10,000 | 7.5 ♥ | +4 ♥ | 0.25 s | 30 | 2 s |
| B.A.R. | $10,000 | 7.5 ♥ | +4 ♥ | 0.25 s | 50 | 2 s |
| DP-27 | $10,000 | 7 ♥ | +4 ♥ | 0.1 s | 47 | 2.5 s |
| Farquhar–Hill LMG | $10,000 | 7.5 ♥ | +4 ♥ | 0.25 s | 30 | 2 s |
| Hotchkiss LMG | $11,000 | 7.5 ♥ | +4 ♥ | 0.25 s | 30 | 2 s |
| Lewis Gun | $11,000 | 7.5 ♥ | +4 ♥ | 0.25 s | 50 | 2 s |
| M1903A4 Sniper Rifle | $12,000 | 12.5 ♥ | +4 ♥ | 1.25 s | 3 | 2.5 s |
Explosives
| Item | Price | Radius | Effect |
|---|---|---|---|
| Flashbang | $300 | 5 | Thrown. No damage; blinds, slows and disorients for 6 seconds. |
| Grenade | $400 | 4 | Thrown, 2.5-second fuse. Damages players and breaks blocks. |
| Molotov Cocktail | $400 | 2 | Thrown. Poison and nausea for 6 seconds. Doesn't set blocks alight. |
| Gas Grenade | $500 | 6 | Thrown. Wither, blindness, slowness and nausea for 6 seconds. |
| C4 | $1,500 | 6 | Remote charge. Right-click to place, left-click to detonate. Hurts players, doesn't break blocks. |
| Panzerfaust | $3,500 | 6 | Launched warhead. Damages players and breaks blocks. |
| Bazooka | $15,000 | 3 | Rocket: 50 ♥ direct hit, plus an explosion that hurts players (and your own side). Doesn't break blocks. One shot, 3-second reload. |
Explosions that break blocks still respect town protection: inside a town they only do damage where explosions are switched on, or in a siege zone during battle.
Blades
| Blade | Price | Damage | Headshot | Backstab |
|---|---|---|---|---|
| American Combat Knife | $800 | 15 ♥ | +5 ♥ | +15 ♥ |
| Ka-Bar Combat Knife | $800 | 15 ♥ | +5 ♥ | +15 ♥ |
| Russian Bayonet 1940 | $1,000 | 10 ♥ | +5 ♥ | +15 ♥ |
| Katana | $1,500 | 15 ♥ | +5 ♥ | +15 ♥ |
Blades strike with right-click at very short range, once every half second. Armour absorbs a large share of these numbers.
Armour
Vanilla caps the damage that Protection enchantments can block, so Slimefun's higher armour tiers stop paying off on enchantments alone. The server fixes this for the top set:
Reinforced Alloy
Wearing the full set grants +5 armour and +12 toughness, lifting it to netherite level. The bonus only applies while all four pieces are worn.
Everything else
Damascus Steel armour already hits the Protection cap, so a full netherite set with Protection IV is a strong, cheaper choice. Craft armour through the Slimefun guide.
Tips
- Rifles hit hard and reload slowly. The Mosin-Nagant does 14 ♥ a shot for $5,500.
- SMGs and assault rifles win close fights on volume. The MP-40 and Beretta fire every 0.1 seconds.
- Shotguns fire several pellets; the damage shown is per pellet, so point-blank hits are brutal.
- Grenades and the Panzerfaust open walls during a siege, when town protection drops.
- Combat-tagged players can't use
/home,/spawnor/t spawn. Don't count on teleporting out of a gunfight.