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Economy & Trade

Every war chest starts with a coin. Here's every way to earn one, every place to spend it, and how prices actually move.

Money basics

$5,000Starting balance for new players
$30,000A day from voting on all six sites
20%Of your balance drops when a player kills you
1Shared balance for shops, towns, guns and vehicles
/balYour balance. /bal <player> checks someone else's.
/pay <player> <amount>Send money to another player.
/baltopThe richest players on the server.
Bank it before you fight. When another player kills you, 20% of your balance drops on the ground as cash notes for anyone to pick up. Money in your town or nation bank is safe from this.

Server shop

The server buys and sells almost every vanilla item. Open it, pick a category, and click to buy or sell. The sell price is roughly a quarter of the buy price.

Buying

Sixteen categories: blocks, decoration, dyes, enchanting, farming, food, misc, mob drops, music discs, ores, potions, redstone, spawners, workstations and everything else. Spawn eggs can't be bought; spawners can, from $10,000 to $225,000.

/shop

Selling

Sell from the shop menu or straight from your inventory. Shulker boxes are sold with their contents.

/sellall inventory/sellall hand/sellall <item>/sellgui

Live prices

Shop prices follow supply and demand. Every purchase pushes an item's price up; every sale pushes it down. Left alone, prices drift back toward normal, closing half the gap every 12 hours.

×0.5Lowest an item's price can fall
×2Highest an item's price can climb
12 hHalf-life of a price swing
  • Cheap items need far more volume to move than expensive ones, so one stack of dirt won't swing the market.
  • Bulk trades are charged at the average price across the trade, not the price before it.
  • The price shown in the shop is always the price you pay or receive.
  • If everyone dumps the same ore, its sell price sinks. Sell what others aren't selling, or wait for it to recover.

Auction house

Sell to other players at your own price. Hold the item, then list it.

/ahBrowse every listing.
/ah sell <price> [amount]Buy-it-now listing. Stays up for 48 hours.
/ah bid <start price> [amount]Bidding auction. Runs for 2 hours; the highest bid wins.
/ah search <item>Filter listings.
/ah announceToggle new-listing announcements.

Up to 10 active listings per player. A 1% tax is taken from each sale.

Player trades

For swaps you don't want to trust: both players put items and money into a shared window, and nothing changes hands until both accept.

/trade <player>

You must be within 50 blocks of each other. A request expires after 60 seconds.

Stock market

Buy shares in server companies and sell when the price is up. Prices move on their own, and companies can crash.

/invest
  • Up to 1,000 shares per player.
  • After buying you must still hold at least 10% of the investment's value in cash.
  • Treat it as a gamble. Crashes are part of the design.

Other income

Mob drops

Most mobs drop cash notes when killed. Pick them up like items.

MobCashChance
Pig, cow and other farm animals$575%
Zombie, skeleton, creeper, pillager$1075%
Blaze$1575%
Enderman$15–4050%
Evoker$2576%
Wither, Ender Dragon, Warden$2,000–2,500100%
Another player20% of their balance100%

Voting

Vote on each server list once every 24 hours for $5,000 per vote. Six sites means $30,000 a day for a couple of minutes of clicking.

/vote/votenext/votetop

Type your Minecraft name exactly as it appears in game. You must be online, or the reward waits until you next join.

Military salary

Nations can pay their soldiers from the nation bank. Collect what you've been paid with /sw collect.

Where it goes

ExpenseCost
Found a town / a nation$250 / $1,000
Claim a chunk$25, rising 4% per claim (max $5,000)
Town upkeep / nation upkeep, daily$10 / $100
Outpost$500
Siege war chest$20 per chunk of the target
Guns in /armory$1,500–12,000
Explosives in /armory$300–15,000
Vehicles$7,500–120,000
Vehicle fuel$1.50 per litre
Vehicle upgrade, per step$1,000
Town spawn to a nation / ally / public town$5 / $10 / $10
Dying$1