Vehicles & Artillery
Bikes for scouts, helicopters for raids, a 5,000-HP battle tank for the front line, and block-built artillery to shell a town from across the river.
The fleet
Vehicles are proper 3D models from the server resource pack. Seven are on sale:
| Vehicle | Type | Price | Seats | Trunk | Health |
|---|---|---|---|---|---|
| Dirt Bike | Land | $7,500 | 2 | — | 100 |
| Patrol Boat | Water | $10,000 | 3 | — | 100 |
| Field Car | Land | $15,000 | 4 | 27 slots | 100 |
| Hovercraft | Land & water | $20,000 | 3 | — | 100 |
| Attack Helicopter | Air | $50,000 | 2 | — | 100 |
| Fighter Plane | Air | $60,000 | 2 | — | 100 |
| Battle Tank | Land, armed | $120,000 | 2 | 27 slots | 5,000 |
Every vehicle starts at 100 km/h top speed and a 50 L tank, and both can be upgraded.
Buy & spawn
Buy
Open the vehicle shop and pick a vehicle. It is stored in your garage, not dropped in the world. You can also reach the shop from the Armory.
Spawn from your garage
Open your garage and click a vehicle to place it in front of you. You can own up to 10 vehicles and have 5 out at once.
Get in
Right-click the vehicle to take the driver's seat. Friends right-click it to take the other seats.
Driving
- Vehicles drive over slabs and single blocks, but stop when they hit walls, other vehicles or mobs.
- An aircraft that runs out of fuel falls out of the sky. Fill up before take-off.
- Crashes cost health. At 0 health the vehicle is destroyed and anything in its trunk drops on the ground.
- Riding a vehicle doesn't protect you from the combat-log rules.
Fuel & upkeep
Buy gasoline in jerrycans from the fuel shop and fill up from your inventory. Damaged vehicles can be repaired for a fee proportional to the damage.
Upgrades
Every vehicle can be tuned in four areas. Each step costs $1,000.
| Stat | Stock | Maximum | Per step |
|---|---|---|---|
| Top speed | 100 km/h | 200 km/h | +5 km/h |
| Fuel tank | 50 L | 100 L | +5 L |
| Acceleration | 50 | 100 | +5 |
| Turning | 7 | 15 | +1 |
Maxing top speed alone takes 20 steps ($20,000).
The battle tank
Crew of two
The driver steers; the second seat is the gunner, who controls the rotating turret. With 5,000 health it shrugs off rifles and needs explosives or artillery to stop.
Main gun
The turret fires shells with an explosion size of 3. Each shell uses one TNT from the gunner's inventory, so stock up before you roll out.
Artillery
Cannons are built from ordinary blocks in a fixed shape. Once built, the structure becomes a working gun you load, aim and fire by hand. They don't move, so place them on walls, ships or hilltops.
Build a design
Build one of the designs below exactly, then right-click it to register it. List the designs in game with /cannons list.
Load
Right-click the barrel with gunpowder; each click adds a charge, and more powder fires farther. Then right-click with the projectile item. Push it home with a stick (the ramrod).
Aim
Right-click with an empty hand to adjust angle, or hold a clock to auto-aim at where you're looking. A glowstone trail previews the shot's arc.
Fire
Right-click the cannon with flint and steel, or wire it to redstone. Watch the heat: a gold nugget shows the barrel temperature, and an overheated cannon has to cool down.
| Design | Role | Max powder | Ammunition |
|---|---|---|---|
| Classic cannon | All-rounder | 3 | All basic shot, plus MG clips |
| Iron cannon | All-rounder | 3 | All basic shot |
| Mortar | High arc | 2 | All basic shot |
| Mortar 2 | High arc | 4 | Cannonball, hardened cannonball, canister |
| Sentry | Small defence gun | 1 | All basic shot |
| Howitzer S / M / L | Field artillery | 3 / 4 / 6 | Cannonball (S), hardened cannonball (M, L) |
| Tankgun | Direct fire | 5 | Cannonball, hardened cannonball |
| Flak 88 | Anti-air | 15 | Hardened cannonball, canister |
| LMG S / M / L | Machine gun nest | 1 | MG clip |
| Fighter Gun | Rapid fire | 20 | MG clip |
| 4-inch & 9-inch naval gun | Ship gun | 20 / 30 | Small AP shell |
| 12-inch naval gun | Ship gun | 40 | Small and medium AP shell |
| 16-inch naval gun | Battleship gun | 50 | Small, medium and large AP shell |
| Projectile | Load with | Blast | Notes |
|---|---|---|---|
| Cannonball | Cobblestone | 2 | Cheap and common. |
| Hardened cannonball | Diamond | 3 | Punches through more blocks. |
| Canister shot | Melon seeds | — | A spray of shrapnel against troops. |
| Cluster bomb | TNT | 2 | Splits into several bomblets. |
| Teleporter | Ender pearl | — | Fires you to where it lands. |
| Fireworks | Firework rocket | — | Signal flares and celebrations. |
| MG clip | Grindstone | — | Rapid bullets, no block damage. |
| Small AP shell | Polished blackstone | 3.25 | Armour-piercing. |
| Medium AP shell | Chiseled polished blackstone | 4.25 | Armour-piercing. |
| Large AP shell | Gilded blackstone | 5.25 | The heaviest shell. |
Cannon fire breaks blocks only where explosions are allowed: the wilderness, towns with explosions on, and siege zones during battle.
Missiles
For strikes at up to 7,000 blocks, build a missile launcher with Slimefun. Missiles, launchers, radar and anti-missile defences are covered on the Slimefun & Missiles page.