Towns & Nations
Land is power. Every number on this page comes from the live server configuration, so you can plan your treasury before you spend a coin.
At a glance
Only the Earth overworld can be claimed. Spawn, the arena world, the Nether and the End are unclaimable. A chunk (townblock) is 16×16 blocks and covers full height.
Found a town
Stand on your homeblock
The chunk you stand in becomes the homeblock and the town spawn. You need $250 on you. Town names can be up to 20 characters.
Fund the bank
Claims, upkeep and outposts are paid from the town bank, not your pocket. Anyone in the town can deposit; the mayor can withdraw.
Claim around you
Claim chunk by chunk, or in a square/circle of up to radius 4 at once. New claims must touch your existing land.
Recruit
Towns are invite-only by default. Every resident raises your claim limit by 8 chunks and unlocks higher town levels. Short on players? Buy extra chunks with /t buy bonus.
Claims
Limits
- 8 chunks per resident, plus a bonus if your town is in a nation (see nation levels).
- Buy extra chunks with /t buy bonus <amount> (paid from the town bank), so small towns can grow without recruiting. Up to 1,000 per town; the first costs $200 and each one after costs 2% more, up to $5,000 each (about $62k for the first 100). Bought chunks still cost the normal claim price to claim.
- Claims get more expensive as the town grows: each chunk costs 4% more than the one before, up to $5,000 a chunk. See the price table.
- New claims must be at least 5 chunks from another town's land and homeblock. Towns in the same nation ignore this.
- A resident can own up to 100 personal plots.
Unclaiming
- Unclaiming refunds nothing.
- Unclaimed land regenerates to its original terrain, so builds on it are lost. Ore blocks, storage blocks and spawners are left alone.
- Land can't be overclaimed or stolen. The only way to take a town is by siege.
- A besieged town can't claim, unclaim or recruit until the siege ends.
Claim prices
The price depends on how many chunks the town already owns. Run /towny prices in game for your town's next price.
| Chunk number | Price of that chunk |
|---|---|
| 2nd | $25 |
| 10th | $36 |
| 25th | $64 |
| 50th | $171 |
| 75th | $455 |
| 100th | $1,214 |
| 135th and up | $5,000 (cap) |
Claiming your first 100 chunks costs about $31,000 in total. Unclaiming refunds nothing.
Outposts
An outpost is a claim that doesn't touch your town, for a mine, a port or a forward base. Each costs $500 plus the normal chunk price, must be at least 5 chunks from your other land, and gets its own spawn point.
Town levels
Your town's title and the mayor's title rise with resident count. They are cosmetic: claim limits come from the 8-per-resident rule.
| Residents | Town title | Mayor title | Chunks (base) |
|---|---|---|---|
| 1 | Settlement | Hermit | 8 |
| 2 | Hamlet | Chief | 16 |
| 6 | Village | Baron Von | 48 |
| 10 | Town | Viscount | 80 |
| 14 | Large Town | Count Von | 112 |
| 20 | City | Earl | 160 |
| 24 | Large City | Duke | 192 |
| 28 | Metropolis | Lord | 224 |
Chunks shown are the minimum for that resident count, before any nation bonus.
Upkeep & taxes
Town taxes
Mayors can charge residents a daily tax, collected at new day. Taxes are a percentage of each resident's balance by default.
- Up to 25% per day, capped at $10,000 per resident.
- Or switch to a flat amount of up to $1,000.
- Mayors and town assistants are tax-exempt.
- A resident who can't pay is removed from the town.
Plot taxes
Separate daily rates can be set for owned plots, shop plots and embassy plots (up to $1,000 each).
Nation taxes work the same way on member towns (capitals don't pay). Every death also costs the victim $1.
Ranks
The mayor holds every town power. Hand out ranks so the town keeps running while you're offline. If the mayor leaves, an assistant takes over.
| Rank | What it can do |
|---|---|
| Resident | Build in town land, claim and sell plots they own, deposit to the bank, use town chat and the town spawn. |
| Helper | Use doors, chests, furnaces and other switches anywhere in town. |
| Sheriff | Jail and unjail outlaws and criminals. |
| Assistant | Claim land, invite residents, manage plots, set public/private, grant helper and VIP. Tax-exempt and can't be kicked. |
| Mayor | Everything: withdraw, set taxes, kick, toggles, ranks, found or join a nation, start a revolt siege, surrender, toggle peaceful. |
| Nation helper | Invite towns to the nation. |
| Nation assistant | Invite towns, manage allies and enemies, start and abandon conquest sieges, plunder, pay soldiers. |
| King | Every nation and siege power, including invading conquered towns. |
Plots & permissions
Out of the box, residents can build, break and open containers anywhere in town land. Nobody else can: not your nation, not your allies, not outsiders. A resident who claims a plot makes it theirs, and only they and their friends can touch it.
Town defaults
- PvP: on in towns. Toggle with /t toggle pvp (30-second cooldown).
- Fire, explosions and hostile mobs: off.
- Inside your own town you regenerate health and don't lose hunger.
- During a siege, the battle overrides plot protection in the siege zone.
Plot types
Set a type on the plot you stand in. Shops and embassies can carry their own tax.
/plot notforsale takes it off.Travel
| Destination | Command | Cost |
|---|---|---|
| Your own town | /t spawn | Free |
| A town in your nation | /t spawn <town> | $5 |
| An allied town | /t spawn <town> | $10 |
| Any public town | /t spawn <town> | $10 |
| Your nation's capital | /n spawn | Free |
| Your outpost | /t outpost <number> | Free |
Spawn fees go to the destination town's bank. Every town or nation spawn has a 30-second cooldown. You can't teleport into enemy towns, towns where you are an outlaw, or another town's siege zone, and town spawn is blocked while you are combat-tagged.
Nations
Any mayor with $1,000 can found a nation; their town becomes the capital. Nations unlock alliances, nation chat, shared spawns, extra claims for every member town, and the right to wage siege war.
| Total residents | Nation title | Leader title | Bonus chunks per town |
|---|---|---|---|
| 1+ | Land of … | Leader | +10 |
| 10+ | Federation of … | Count | +20 |
| 20+ | Dominion of … | Duke | +40 |
| 30+ | Kingdom of … | King | +60 |
| 40+ | The … Empire | Emperor | +100 |
| 60+ | The … Realm | God Emperor | +140 |
- No limit on the number of towns, residents or allies. Towns don't need to be near the capital.
- Alliances are mutual: both kings have to add each other.
- Towns your nation has conquered count as allies and get nation plot permissions.
- Deleting a nation refunds 80% of what was spent founding it.
Chat
Every message carries your town and nation tag, and your name is coloured by your rank: kings gold, mayors aqua. Type a channel command on its own to switch to it, or follow it with a message to send one line there.
! to shout it to general without leaving your current channel.